﻿using Blackbird.Core.Base;

namespace Blackbird.Core.Entities.Map
{
    public class StaticMapNode : BaseRenderable, IBaseMapNode
    {
        #region IBaseMapNode Members

        public float Impedence { get; set; }
        public int X { get; set; }
        public int Y { get; set; }

        public LevelMap ParentMap { get; set; }

        #endregion
    }
}